Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They may go indoors or outdoors, periodically making mumbling sounds. Generally, they wander inside the village during the day. Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Upon successful trading, while willing to breed, 8–11 is dropped. ![]() Upon successful trading, a villager drops 3–6. ![]() However, when a player holds an emerald or other item a villager is willing to trade for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade. If employed, the cured villager offers discounts on most of its trades.Ī villager, either adult or baby, does not ordinarily drop any items or experience when killed. If the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, as the game counts it as a "profession" but the nitwit villager still can't work. The villager retains the profession it had as a zombie, if it had one before turning into a zombie villager. When a zombie villager is cured, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. The cleric villager can also turn into a leatherworker villager since the cauldron in the basement is closer to the villager. In Bedrock Edition, the villager and zombie villager inside igloo basements have random professions instead of always being clerics. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate with villagers inside and some do not.Ī cleric villager and cleric zombie villager spawn locked up in the basements of igloos (if the basement generates) under the carpet of the floor. Squids are one of the passive mobs in the game that cannot be forcefully bred, as their offspring will spawn randomly.Villagers can be found in villages, which spawn in several biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigas and can cut into other biomes such as swamps and jungles.Before 1.2.1, cows and mooshrooms could breed together the baby would randomly take on the appearance of one of the parents.However, breeding a donkey and a horse together will produce a sterile mule (unbreedable) like its real-life counterpart. Breeding two horses together will produce a foal or a baby horse.A baby animal cannot be bred until it becomes an adult. The baby animals grow into a full-sized animal after one day in-game (20 real minutes). The infant that is born will usually follow the parents. They have smaller bodies, normal-sized heads (same as the adults), high pitched cries and walk faster. The baby animals are smaller variations of their parents. In Beta 1.9 Pre-release 3, Notch added baby animals. Villager breeding is extremely rare, however as many villagers need to be deceased for it to occur, leaving them extremely weak with only 33% of the villagers remaining. Minecraft calculates the number of "occupied buildings" in a village based on the number of Doors and then compares that to the number of villagers currently living. Villager breeding is dependent on the number of occupied structures within the village's perimeter. Villagers cannot be forcefully bred unless in creative mode, in which case a player can use a Spawn Egg on a normal villager. Villagers can also breed and make baby villagers, but it only happens when they have enough food (Carrots, Wheat, Beetroot, Potatoes, and Bread) in their inventory and have enough beds in their village. Sheep can have different colored babies depending on the parents' color if two sheep with the same color make a baby of it. Utilizing breeding can be useful for farming. Chicken eggs have a 1/8 chance of hatching into a chicken. Chickens cannot only be bred with seeds, but they can also occasionally hatch when an Egg is thrown (by right-clicking while it is equipped or via a dispenser). ![]() Animals cannot enter "love mode" if they had a baby within about the last five minutes.
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